ART by Clarts

Dragon
Model

This was my very first model in Blender. I worked on it little by little adding my knwolede in different softwares and tools to it like mGear and ngSkin-Tools to complete the full workflow of a CGI Creature.


Date:
12.02.2021

Time total:
Around 1/2 year

Programs used:
Blender 3D, Maya, mGear, ngSkintools, Substance Painter

The Process
Detailed Sculpting

It was my first big project I sculpted in 3D. I designed the concept art and the first draft of the dragon sculpt in 2020. Then I baked the details on the low resolution mesh. After that I started the process of texturing, rigging with mgear and weight painting with ngskin tools and animation in Maya.


The King
The King