ART by Clarts
Dragon
Model
Model
This was my very first model in Blender. I worked on it little by little adding my knwolede in different softwares and tools to it like mGear and ngSkin-Tools to complete the full workflow of a CGI Creature.
Date:
12.02.2021
Time total:
Around 1/2 year
Programs used:
Blender 3D, Maya, mGear, ngSkintools, Substance Painter
The Process
Detailed Sculpting
Detailed Sculpting
It was my first big project I sculpted in 3D. I designed the concept art and the first draft of
the dragon sculpt in 2020. Then I baked the details on the low resolution mesh. After that I
started the process of texturing, rigging with mgear and weight painting with ngskin tools
and animation in Maya.